HOWLER
PAINT - ANIMATION - 3D
Rotoscoping for VFX improvements in Howler 11
Adjustable gradients improvements in Howler 11.3
Renders from the built in ray-tracer, Puppy Ray
Preview layer modes in realtime as you select them in 11.3

What's new in Howler 11.4


Realtime preview of clone/rubthrough sources
Search and sort images by similarity
Create a new paper texture for a document
New media browsing on the sidebar
Most used brush bin on the sidebar
The histogram now lives on the sidebar
Added a GUI class, a histogram a class, the ability to access the last brush stroke, and improved error reporting for scripting
11.3, 11.2 and earlier changes
The adjustable gradient gets more speed and interactivity
Realtime preview of layer modes while you select them
Improvements in the color theme selector
Physically plausible global illumination in Puppy Ray ray tracer
Rewritten input stabilizer smooths out brush strokes
Improvements to post adjustment and the curve tool
4 point perspective warp in the free transform tool
Improved curve and rotoscope tools
Enhanced timeline and font panel
New watercolor medias.
Numeric entry throughout the program
Callouts and vector objects
Sprites in the Particle Modeler
Utilize up to 64 threads.  Rewritten for modern processors
New instance based renderer api for developers
Saving OBJ files from 3D designer includes MTL file
Raytracing - bounce light, refraction, water, bump maps, attenuation, scattering, and visible sun in Puppy Ray
New Filters: water drops, bilateral, Julia set, normal map, water caustics/ripples, Worley noise, shape bombing, L-system, fracture
Contour gradient fill
Callout and vector objects in Howler 11
3D instance based rendering API in Howler 11.3
New contour fill in Howler 11
Preview of clone sources
Foliage and scenery painting example in Howler
New color picker in Howler 11.
Create a paper texture for a document
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Improved pos corretion
Puppy Ray example
Puppy Ray example
Puppy Ray example
Water drop filter example
Using post correction with the curve tool
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