HOWLER
PAINT - ANIMATION - 3D
Rotoscoping for VFX improvements in Howler 11
Adjustable gradients improvements in Howler 11.3
Renders from the built in ray-tracer, Puppy Ray
Preview layer modes in realtime as you select them in 11.3

What's new in Howler 11.3


The adjustable gradient gets more speed and interactivity
Realtime preview of layer modes while you select them
Improvements in the color theme selector
Alpha fader renamed to "Alpha gradient tool"
New scripting options expose more api and features
Plugin panel no longer shows the files ".exe" for a cleaner look.
11.2c and recent changes
Physically plausible global illumination in Puppy Ray ray tracer
Rewritten input stabilizer smooths out brush strokes
Improvements to post adjustment and the curve tool
Use post adjustment with curves
4 point perspective warp in the free transform tool
Improved curve and rotoscope tools
Enhanced timeline and font panel
New watercolor medias.
Numeric entry throughout the program
Callouts and vector objects
Sprites in the Particle Modeler
Utilize up to 64 threads.  Rewritten for modern processors
New instance based renderer api for developers
Saving OBJ files from 3D designer includes MTL file
Raytracing improvements including bounce light, refraction, water, bump maps, attenuation, scattering, and visible sun in Puppy Ray
New Filters, including water drops, bilateral, Julia set, normal map, water caustics, water ripples, Worley noise, shape bombing, L-system, and fracture
Contour gradient fill
Callout and vector objects in Howler 11
Color theme changes in 11.3
New contour fill in Howler 11
Puppy Ray refraction in Howler 11
Foliage and scenery painting example in Howler
New color picker in Howler 11.
3D progress in build 11.2c
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Improved pos corretion
Puppy Ray example
Puppy Ray example
Puppy Ray example
Water drop filter example
Using post correction with the curve tool
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